AI Insights · Timothy · April 2024
Top 5 Disney Games on iOS in France Q1 2024
Discover the performance trends of the top 5 Disney games on iOS in France for Q1 2024, with detailed insights on downloads, revenue, and active users.
In Q1 2024, the performance of the top 5 Disney games on iOS in France showcased notable trends in downloads, revenue, and active users. Here’s a detailed look at each game's performance based on data from Sensor Tower.
Star Wars™: Galaxy of Heroes from Electronic Arts showed a steady increase in weekly revenue, peaking at approximately $42.8K in the final week of February. Weekly downloads fluctuated, reaching a high of around 1.2K in the last week of March. The game's active user base remained relatively stable, starting at about 27.6K and ending the quarter with approximately 25.8K active users.
Marvel Contest of Champions by Kabam Games experienced a peak in weekly revenue of around $34.4K in early January, with a noticeable dip mid-quarter, but rebounded to approximately $23.5K by mid-March. Weekly downloads saw a decline, starting at 2.5K in early January and dropping to around 1.2K by the end of March. Active users began at about 12.6K, peaking slightly mid-quarter, and then decreased to around 11K by the end of the period.
MARVEL SNAP from Nuverse had varied revenue trends, peaking at $28.3K in early January and experiencing fluctuations throughout the quarter, ending at approximately $7.2K in the last week of March. The game saw a high of 1.5K downloads in mid-March, with active users starting at 34.2K and gradually decreasing to 23.8K by the end of March.
MARVEL Strike Force: Squad RPG published by Scopely, Inc. had a more modest revenue peak of around $14.2K in early January, with fluctuations throughout the quarter, ending at about $7.9K. Downloads remained relatively low, peaking at around 860 in mid-February. Active users saw a slight decline from 2.9K in early January to approximately 2.7K by the end of March.
The Simpsons™: Tapped Out from Electronic Arts showed consistent weekly revenue, peaking at $9.5K in early February. Weekly downloads remained steady, with a high of 1.9K in mid-January. The game maintained a robust active user base, starting at 42.9K and ending the quarter with approximately 38.8K active users.
For more detailed insights and trends, visit Sensor Tower for comprehensive data and analysis.